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import pygame,sys
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from pygame.locals import *
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pygame.init()
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HORIZ = 800
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VERT = 600
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my_screen=pygame.display.set_mode((HORIZ,VERT),0,32)
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pygame.display.set_caption('hello')
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WHITE=(255,255,255)
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PINK=(255,204,204)
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color=WHITE
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rec_col=PINK
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my_screen.fill(color)
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img=pygame.image.load('city.jpg')
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img=pygame.transform.scale(img,(650,450))
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my_screen.blit(img,(50,50))
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pygame.display.update()
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my_rect=pygame.Rect(110,530,300,40)
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pygame.draw.rect(my_screen,rec_col,my_rect,0)
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font = pygame.font.SysFont("monospace", 15)
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label = font.render("Ready, give me the challenge!", 1, (0,0,0))
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my_screen.blit(label,(114,533))
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pygame.display.update()
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while True:
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for ev in pygame.event.get():
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if ev.type==QUIT:
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pygame.quit()
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sys.exit()
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if ev.type == KEYDOWN:
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if ev.key == K_ESCAPE:
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pygame.quit()
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sys.exit()
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if ev.type==pygame.MOUSEBUTTONDOWN:
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click=my_rect.collidepoint(pygame.mouse.get_pos())
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if click==1:
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my_screen=pygame.display.set_mode((HORIZ,VERT),0,32)
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pygame.display.set_caption('question')
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my_screen.fill(color)
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font = pygame.font.SysFont("monospace", 15)
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lbl = font.render("Whata is the color of the second boat from left side?", 1, (0,0,0))
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my_screen.blit(lbl,(50,50))
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ans1=pygame.Rect(60,80,200,30)
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pygame.draw.rect(my_screen,rec_col,ans1,0)
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lbl1 = font.render("Green", 1, (0,0,0))
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my_screen.blit(lbl1,(65,80))
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ans2=pygame.Rect(60,150,200,30)
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pygame.draw.rect(my_screen,rec_col,ans2,0)
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lbl2 = font.render("Black", 1, (0,0,0))
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my_screen.blit(lbl2,(65,155))
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ans3=pygame.Rect(60,220,200,30)
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pygame.draw.rect(my_screen,rec_col,ans3,0)
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lbl3 = font.render("Orange", 1, (0,0,0))
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my_screen.blit(lbl3,(65,225))
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ans4=pygame.Rect(60,290,200,30)
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pygame.draw.rect(my_screen,rec_col,ans4,0)
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lbl4 = font.render("Blue", 1, (0,0,0))
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my_screen.blit(lbl4,(65,295))
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pygame.display.update()
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click1=ans1.collidepoint(pygame.mouse.get_pos())
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click2=ans2.collidepoint(pygame.mouse.get_pos())
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click3=ans3.collidepoint(pygame.mouse.get_pos())
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click4=ans4.collidepoint(pygame.mouse.get_pos())
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if click3==1:
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right=pygame.image.load('r.jpeg')
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my_screen.blit(right,(300,70))
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pygame.display.update()
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if click1==1:
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wrong=pygame.image.load('w.jpeg')
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my_screen.blit(wrong,(300,70))
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pygame.display.update()
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if click2==1:
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wrong=pygame.image.load('w.jpeg')
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my_screen.blit(wrong,(300,70))
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pygame.display.update()
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if click4==1:
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wrong=pygame.image.load('w.jpeg')
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my_screen.blit(wrong,(300,70))
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pygame.display.update()
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my_scree.fill(rec_col,my_rect)
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pygame.display.update()
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