SmoothMover.java
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import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot) |
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/**
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* A variation of an actor that maintains precise location (using doubles for the co-ordinates
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* instead of ints). It also maintains a current movement in form of a movement vector.
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*
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* This is a variation of the SmoothMover class presented ealier in the book (version 2.0).
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* This version implements wrap-around movement: when the actor moves out of the world at one
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* side, it enters it again at the opposite edge.
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*
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* @author Poul Henriksen
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* @author Michael Kolling
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*
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* @version 2.1
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*/
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public abstract class SmoothMover extends Actor |
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{ |
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private Vector movement; |
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private double exactX; |
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private double exactY; |
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public SmoothMover()
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{ |
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this(new Vector()); |
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} |
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/**
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* Create new thing initialised with given speed.
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*/
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public SmoothMover(Vector movement) |
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{ |
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this.movement = movement;
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} |
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/**
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* Move in the current movement direction. Wrap around to the opposite edge of the
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* screen if moving out of the world.
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*/
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public void move() |
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{ |
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exactX = exactX + movement.getX(); |
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exactY = exactY + movement.getY(); |
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if(exactX >= getWorld().getWidth()) {
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exactX = 0;
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} |
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if(exactX < 0) { |
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exactX = getWorld().getWidth() - 1;
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} |
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if(exactY >= getWorld().getHeight()) {
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exactY = 0;
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} |
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if(exactY < 0) { |
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exactY = getWorld().getHeight() - 1;
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} |
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super.setLocation((int) exactX, (int) exactY); |
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} |
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/**
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* Set the location from exact coordinates.
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*/
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public void setLocation(double x, double y) |
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{ |
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exactX = x; |
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exactY = y; |
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super.setLocation((int) x, (int) y); |
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} |
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/**
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* Set the location from int coordinates.
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*/
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public void setLocation(int x, int y) |
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{ |
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exactX = x; |
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exactY = y; |
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super.setLocation(x, y);
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} |
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/**
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* Return the exact x-coordinate (as a double).
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*/
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public double getExactX() |
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{ |
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return exactX;
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} |
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/**
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* Return the exact y-coordinate (as a double).
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*/
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public double getExactY() |
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{ |
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return exactY;
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} |
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/**
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* Increase the speed with the given vector.
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*/
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public void addForce(Vector force) |
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{ |
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movement.add(force); |
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} |
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/**
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* Accelerate the speed of this mover by the given factor. (Factors < 1 will
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* decelerate.)
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*/
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public void accelerate(double factor) |
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{ |
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movement.scale(factor); |
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if (movement.getLength() < 0.15) { |
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movement.setNeutral(); |
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} |
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} |
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/**
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* Return the speed of this actor.
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*/
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public double getSpeed() |
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{ |
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return movement.getLength();
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} |
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/**
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* Stop movement of this actor.
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*/
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public void stop() |
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{ |
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movement.setNeutral(); |
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} |
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/**
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* Return the current speed.
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*/
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public Vector getMovement() |
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{ |
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return movement;
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} |
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} |